//---------------------------------------------------------------------material / texture
#declare Glass_Material = 
material{ //---------------------------------------------------------------------  
          texture{ pigment{ rgbf <0.98, 0.98, 0.98, 0.95> }
                   finish { diffuse 0.1 reflection 0.1  
                            specular 0.8 roughness 0.0003 phong 1 phong_size 400}
                 } // end of texture -------------------------------------------- 
         interior{ ior 1.45   caustics 0.85
                 } // end of interior ------------------------------------------- 
      } // end of material ------------------------------------------------------ 
//-------------------------------------------------------------------------------------//
#include "Round_Bottom_Flask_1.inc" 
//-------------------------------------------------------------------------------------// 
object{ Round_Bottom_Flask_1 (     //  A round-bottom flask  
                // declares: Total_Height_of_Flask
                0.004, // Glass_D, //
                0.050, // Neck_Fillet, // > 0 //radius neck base fillet // Hohlkehle 
                0.100, // Bowl_Radius, // base bowl radius
                0.030, // Neck_Radius, // neck radius
                0.100, // Neck_Length, //  0=non; neck linear length 
                1, // Merge_On, //  1 for transparent materials, else: 0 
              ) //---------------------------------------------------------------------//
        material{ Glass_Material }
        scale <1,1,1>*1
        rotate<0,0,0> 
        translate<0.00,0.00, 0.00>}
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
